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 A Deeper Look into Roleplaying

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PostSubject: A Deeper Look into Roleplaying   Mon May 21, 2012 4:57 am

This is meant to be a guide to roleplaying everything from day-to-day interaction to missions and beyond. Note that roleplaying is not set in stone and is a very fluid action, and that these are simply guidelines to understand and practice while roleplaying.

[Age Groups]

//Younglings//
They're those cute little children running around bugging the teenagers, annoying the adults, and making the senior citizens laugh. Laugh. Cry. Go "potty". Seems simple enough, right? Wrong. Roleplaying a child is one of the hardest roles to perform well. Since most of us are well past our years as children and in our teens and twenties, we have all but forgotten what it was like to be one of those little runts. However, it's possible to pull it off, and hopefully this will help you do just that if you are a hopeful or younger student.

Children Are Ignorant
Kids don't know everything. They have a basic grasp of Galactic Basic, know simple math, and still believe that they can fly if they try hard enough. Try to avoid using complex language and sentences when talking. Remember, it was only a few years ago that you were still saying "mama" and "dada". It's a bit odd for a child of seven years old to say "Yes, that is precisely what I was thinking, Master. I believe we should take decisive action on this at once." Eh, what? When it comes to speaking and thought processes, keep it simple.

However, there is also a downside to this. It can be extremely annoying to have a child running around saying things like "I pooted!" and "I gotta go potty!". While some children do this, try to avoid over-doing it. It's a fine line, so tread softly.

Children Aren't Warriors
Little children should not be carrying around vibroswords, lightsabers, and guns. This kind of culture only exists in militaristic societies, which don't exist much more in the Star Wars universe. A child carries a stick that he or she pretends is a gun. Or they throw a rock and call it a detonator. They most definitely don't have either one of the real things. Remember this when you're setting up your character profile. No weapons, please.

A second aspect of this is the fact that children are not trained in the Force. In the Old Jedi Order, students were taken soon after birth, and did not begin serious training until their early teens. In the New Jedi Order, students were brought in at all ages and began serious training soon thereafter. In the JEDI Order, students are brought in at all ages, but do not begin serious training until a few years or more later. Children may have slight signs that they're Force sensitive, but keep in mind that unless trained to focus their abilities, people are not very capable of handling the Force. Anakin Skywalker, the Jedi with the highest midichlorian count ever, had no manifestations of the Force except that he had higher reflexes than most humans. Keep in mind that you are a child, with little or no experience with the Force.

Children Are Fun
Remember when you were a child and would climb trees, chase bugs, and run around endlessly? Kids don't burden themselves with worries of adults. They are fun-loving at heart and enjoy life fully, smiling and laughing. Sure, children can be sad, worried, and upset, but most of the time kids are light-hearted and carefree. Try to keep your character light, and overall joyful, rather than dark, depressed, and anger-filled.

//Teenagers//
Puberty, anyone? These are the years that everyone goes through and that every parent hates. Mood-swings, "know-it-all", attitude, you name it, they've got it.

Teenage Attitude
Teenagers are renowned for their "bad attitudes" and lack of respect. They believe they are right, the rest of the world is wrong, and if they realize they are wrong, it'll take an arm and a leg to get them to admit it. Try to portray this in your character, but again, as it is with being a bothersome child, don't overdo it. Keep in mind that you are still expected to follow rules. If you are an Initiate or a Padawan Learner, your goal is to progress in your training and move past immaturity. Accept guidance when given, and realize how intelligent the "old farts" are.

With this attitude also comes behavior and mood-swings, especially for females. A student can be sitting and listening one moment, and at the mention of some key sentence, they become enraged, only to break down in tears when they realize that they've just yelled at their best friend or mentor. Teenagers are a bundle of hormones, let it show when you're playing a pubescent punk.

Peer Influence
Teenagers concern themselves so much with what their friends think it's sometimes ridiculous. They want to seem "cool", "hip", "rad", it just depends on which decade you're from. This sometimes causes teenagers to act like they don't like adults, don't know their little kid friends, etc. However, at the end of the day, that teen that just told their mentor he hates him actually loves him, and only did it to "impress" his fellow peers. Let your friends influence you, hang out with them, try to impress them, but keep in mind that oftentimes what you do to "show off" isn't your true self, and that it's but a mask worn for "coolness".

Attention Seeking
Teens want people to notice them. If a little kid looks up to them, they think it's great fun to have a little fan. If a friend thinks they're cool, they'll keep doing whatever it is they're doing to garner such an opinion. If an adult thinks they're a good kid, they value that opinion and oftentimes seek to maintain it. Everyone likes it when someone notices them and thinks highly of them. Your character should behave like this as well. If by chance you befriend a youngling, maintain that relationship. You should always seek to gain the respect of your peers, as you are a Jedi and training to become one of them. Act this out on a day-to-day basis, and it will greatly help your performance as a roleplayer.

"I'm not a kid anymore!"
Teenagers are stuck in that awkward phase where they're expected to grow up, but in their hearts they're still tied to their childhood. Outwardly, they'll boast about being mature, grown-up, and capable, whereas inwardly they still enjoy some childish things. This is all fine until they reach their older teens, when they actually do start to grow up and mature, when they actually are telling the truth when they say "I'm not a kid anymore". Try your best to let this subtly influence your character's persona as they grow into their late teens. They're growing up, reluctantly, if only subconciously.

//Adults//
They're everywhere! They're grown up, they take care of their own lives, deal with all kinds of things that kids don't even know exist. With all this complicated stuff going on in their lives, you'd think it'd be pretty hard to play one. Not really. Actually, it's the simplest of the three.

Maturity
When you hit twenty-one, you aren't instantly wise and intelligent, it's a growing process. Most are mature by this age and are thus deemed "adults". As time goes on, you grow, you learn, and you experience more and more things that life has to offer. With this comes wisdom, in one way or another. Don't act as if you're suddenly wise when you first become an adult, because you're not. You know a little bit more than you did when you were a teenager, but by no means are you suddenly a Yoda. It's not that hard to portray, because it sort-of comes naturally as you grow with your character. Just keep this in the back of your head for emergencies.

Respect
Whenever someone becomes an adult, they tend to believe that they are due respect. This is completely true. Everyone deserves respect. Respect is only gained when it is not demanded, though. Respect others, and you will be respected. Be a mature adult, behave properly, and do not be a problem, and you'll find that things will be much easier for you. Adults know this, understand this, and try to practice it. Your character should too.

Along these lines, adults are often looked up to by children and looked to by teenagers for advice. As a younger adult, it's not uncommon to not want such "burdens", and shun such things (though, not all adults are like this, and by no means do you need to be either). As adults get older, they tend to grow fond of such respect, and like being seen as a mentor and friend. Follow your feelings in this aspect. Again, it's not that hard, it's simply protraying a natural quality that you already have.

Mid-Life Crisis
As you near your late thirties and early forties, it's common to "hark back to your youth". Missing your carefree days, trying to live as you once did, forgetting about your aging body. It can be fun sometimes to pretend you're a kid again, but remember that your character is still an adult with responsibilities, don't shirk them.

Old Age
Getting on up there can be tough, for your character and you. Memory loss, blurring vision, aching body, these are just some of the ailments that plague the elderly. It's also the prime age to go to polar ends of a character. Some old people are extremely nice, smiling, telling stories, basically enjoying life with other people. Some, though, are old, cranky, don't get along with people. Old people are also characterized by their quirky habits or characteristics. Some cook excellent soups, some can tell tales that will keep you mezmorized for hours, some are simply hilarious. Experiment around with it and find something you're comfortable with.

Just Act Naturally
When it comes to roleplaying an adult, you honestly just have to act naturally. As you grow into the role, it will show in your character as you become more mature, wise, and better suited for your environment.

[Being a Jedi]

//Ascending the Ranks//

Candidates / Hopefuls
When you first decide you wish to become a Jedi, it's most common to be a young child. However, students are accepted at all ages. Regardless of age, however, it is unwise to already have your character considerable talents. You should not be skilled in any way with the use of the Force or a lightsaber, as you are not a Jedi, you simply hope to train and become one someday. If you're a bit older, in your twenties or so, it may be okay to have your character be able to use a sword, though even then it's still best to be a younger child. Characters should just be opening up to the Force, realizing what it is, and still puzzled by it. For children, Jedi may be heroes, fairy tales, or they may be something you've never even heard of before. Just remember, if you are a candidate/hopeful, keep your character largely unskilled in the ways of the Force or the Jedi.

Initiates
You've been initiated into the Order. Nothing has really changed, though. You're still baffled by the Jedi and their "Force" business, but you're eager to learn. Go to class, listen to other members, study on your own. You're going to become a Jedi someday, you might as well get started now. Gradually increase your knowledge of the Force and Jedi, but remember, keep it basic, you're still just an initiate. New students shouldn't be running around writing off deep philosophical essays on the Force and how it applies to the concepts of justice and peace. They should write essays about this after going to class, but even then, only general basic concepts, nothing too deep, you're an initiate, not a Jedi Master.

Padawan Learners
Basically the same as Initiates, though you know a bit more now, and you're also maturing. You're training under your own master, and you should listen to what he/she has to teach you. Remember your friends, remember the fun, but embrace your quickly growing future as a Jedi Knight. Your assignments should become more detailed, your thoughts a bit deeper, your skills a little swifter. Steadily have your character grow into a better Jedi, but take it slowly, you're going to be here a while.

Jedi Knights
Boom, you're a Jedi Knight, you're the Protector of the Galactic Alliance, a servant of the Force! What does that mean about your character? Nothing, really. You are now on your own, perhaps going on missions, maybe teaching the younglings a thing or two, perhaps even training your own Padawan. You're still learning, though. Respect your senior Knights and the Jedi Masters, as they know a great deal more than you. Always be willing to listen to something they have to say, as it could greatly help you. Your character knows this and should do this. Do your own studies on things, begin to develop more complex ideas and theories about the Force, and study a great deal on your own. Your character is maturing in the ways of the Force, and has shaped up to be a formidable Jedi. Have them grow into this new outfit steadily and readily.

Jedi Masters
You've been around a while, you know the ropes. Your character is aging, and your wisdom is growing. It's common here to begin exploring more esoteric abilities within the Force, writing down your own theses on various things important to the Jedi Order. You're a guide now for all Jedi, Initiates, Padawans, Jedi Knights, even your fellow Masters. You learn from each other, teach each other new things, and support the Jedi Order. Your character is now well-accustomed to the ways of the Jedi Order, and should show it.

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To stay a Jedi is even harder" ~ Council Members
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PostSubject: Re: A Deeper Look into Roleplaying   Mon May 21, 2012 4:58 am

[Being a Jedi - Continued]

//Clichés and No-nos//

Dating

Oftentimes, for some reason, people feel the need to role-play romantic relationships. It could stem from the fact that practically every movie, book, or play contains some form of romance. However, you're a Jedi.

In the Old Republic, relationships were unofficially banned in most cases. This was done because having a relationship was believed to cause a Jedi to lose focus from what was important: serving the Jedi Order. After the fall of the Empire and with the rise of the New Jedi Order, relationships were looked at much more liberally, and even the Grand Master at the time, Luke Skywalker, had a relationship. He was married to a fellow Jedi Master, Mara Jade. As time has gone on, this thread has continued, as there is evidence throughout Star Wars literature that relationships became more common within the ranks.

However, it is still not the "norm". Jedi today hold differing and opposing views about relationships, and it has the potential to "stunt your growth" in a way. But, that's not the main reason you should avoid it, or at least approach it with care. It has been done so often, and so frequently, that it has become clichéd and annoying to an extent. Some of you may be able to pull it off, some of you may not. Regardless, this is something that shouldn't simply be added to your character's resume, and if you decide to possibly use such a thing, it is required to have the Council approve of this beforehand.

"Dark Side Slip-ups"

Due to the fact that Sith characters are widely accepted as being much cooler than Jedi, and that being a bit of a rogue is "cool" within society, many of us like to give our characters dark streaks, which is fine. However, just as with all things in a roleplaying environment, focus on realism.

Realism is that Jedi students don't know enough about anything to "fall to the Dark Side". Sure, maybe they have some "dark thoughts" such as wanting revenge or something of that nature, but they're definitely not going to decide to try and kill a bunch of Jedi Knights or something. Things like that just don't happen.

Jedi Knights and Jedi Masters have the capacity to fall to the Dark Side, but it's highly unlikely and uncommon, as they've been fully trained to follow the light side. Maybe your character has some odd or different views, but they shouldn't be so extreme that the character would be considered a Dark Jedi.

When you look back in Star Wars Canon, there are many examples of fallen Jedi, but when put in the large view of things, the instances are rare and come about through odd and unique ways. Anakin Skywalker was the "Chosen One", Jacen Solo was tortured severely and spent five years learning alternate views from the Jedi. Revan and Malak were thrown into a huge galactic war at a very young age and early on in their training, given a ton of power and authority.

These instances were also a "one time only" deal. Jedi don't have a "Dark Side Flash" and recover, only to have another one the next week. You're Jedi, you're trained to follow the light, you're stronger than constantly falling from your upbringing. Besides, in the end, don't begin to work towards something like this without first informing and being authorized by the High Council.

Parents and Family

Jedi leave their families to become Jedi. Often, the children do not have parents, the parents do not care for the children, or the parents agree that becoming a Jedi is what's best for the child, or what they want for their child. After this, the Jedi rarely see their families again.

If at all possible, you should refrain from using any family member as a part of your character's story. Do not leave to go visit your mother. Do not search for your brother. Do not involve family as a part of your character, because your character is no longer a part of their family, they are a part of the Jedi.

This is doubly important and true for students, because they are under the full care of the Jedi Order. They cannot simply research their parents and decide to go find them, meet them, have lunch with them, etc.

It's hard for many people to not bring their family into the roleplay, but it's highly desirable. Also keep in mind that things like this are also to be authorized by the High Council before being put into use.

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To stay a Jedi is even harder" ~ Council Members
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PostSubject: Re: A Deeper Look into Roleplaying   Mon May 21, 2012 5:00 am

Okay, This guide was not made by me or anyone in [GF] I asked Gabe Alkorado the owner of this guide if it was possible for me to use it, which he agreed on. Though his rule, was to type this in, and nothing would be changed or edited in the Post.


Thank you.

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To stay a Jedi is even harder" ~ Council Members
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